






In-depth Architecture Research and Comprehensive Visualisation Techniques
George Crown
Design, Research, and Visualization
With a background in architecture, AI research, digital media, and visual production, I specialize in creating immersive 3D environments using Building Information Modeling (BIM), real-time visualization, and data-driven workflows. My work combines advanced design technologies with interactive experiences, pushing the boundaries of contemporary architecture, digital storytelling, and virtual world creation.
As a Director of Photography (DOP), Editor, and Visual Effects (VFX) specialist, I own and operate professional cinema equipment, allowing me to oversee projects from concept through final delivery. This hands-on approach enables me to merge creative direction with technical execution while maintaining consistency across every stage of production.
Over the past five years, I have led multidisciplinary teams across architecture, media production, visual effects, and emerging technologies. My expertise lies in integrating AI-powered tools into established creative workflows, enhancing CGI, video editing, image generation, and content production pipelines. By combining generative AI, automation, and real-time technologies, I streamline complex processes while preserving artistic control and production quality.
I also have extensive experience designing and maintaining high-performance computer systems tailored for media creation, AI development, and rendering workloads. Through the strategic use of open-source software, modular hardware, and cost-effective infrastructure, I deliver scalable solutions that maximize performance, reliability, and efficiency. From GPU rendering systems and automated asset pipelines to sustainable technology strategies, I help teams achieve professional results without unnecessary complexity or expense.
My strength lies in bridging creative and technical disciplines, translating ambitious ideas into practical, production-ready solutions. By fostering collaboration between artists, designers, developers, and technical specialists, I help create innovative content, efficient workflows, and impactful digital experiences across multiple platforms and industries.
George Crown
George Crown
Multidisciplinary designer and researcher specialising in architecture, AI-driven workflows, 3D visualisation, and multimedia production.
His work focuses on architecture, emerging technologies, and digital innovation, exploring new approaches to design, visual communication, and creative problem-solving.
With expertise spanning architectural visualisation, research, software UI/UX design, CGI, VFX, SFX, AI, editing, grading, RAW workflows and multimedia development, George delivers forward-thinking solutions that combine technical precision with creative vision.
As a musician and performer, George is also known as d_bunny, bassist of Parasiite.
Meet d_bunny live on stage with Parasiite, where music, visual production, and creative innovation come together in a dynamic live experience.
EDUCATION
MArch Master of Architecture (RIBA Part II)
London South Bank University, UK | 2016 – 2018
BA (Hons) Bachelor of Architecture (RIBA Part I) London South Bank University, UK | 2011 – 2015
Media Production Web-Radio-TV
CIFP César Manrique Santa Cruz de Tenerife, Spain | 2005 – 2006
Double Bass and Cello Performance
Conservatorio Superior de MĂşsica,
Santa Cruz de Tenerife, Spain | 2001 – 2004
CERTIFICATIONS AND PROFESSIONAL AFFILIATIONS
Architectural Designer RIBA Part II Accredited by the Architects Registration Board (ARB) and validated by the Royal Institute of British Architects (RIBA)
LANGUAGES
English (Fluent)
Spanish (Native)
Dutch (Learner)
PROFESSIONAL SUMMARY
AI researcher and media editor with an architectural background and five years' experience leading creative and technical teams in design, VFX, and emerging tech. Expert in integrating AI tools with CGI and editing workflows, building custom hardware, and streamlining production with open-source and modular solutions. Known for cross-disciplinary innovation and mentoring high-impact teams.
CORE COMPETENCIES
Media Editing: Premiere Pro, After Effects, DaVinci Resolve, Blender, Unreal Engine, Rhino, SketchUp, Autodesk, Adobe Suite, D5 Render, Twinmotion, Octane, Corona, V-Ray, Enscape, Natron, Nuke
AI & Automation: Runway ML, Stable Diffusion, Midjourney, Python
R&D: Generative design, neural rendering, synthetic data, prototyping
VFX: Compositing, motion graphics, tracking, green screen
Collaboration: Creative direction, team leadership, client engagement, agile pipelines
Leadership: Project management, coordination, mentoring, agile methods
PROFESSIONAL EXPERIENCE
Generalist CGI/VFX/AI Researcher
Team Lead | London, UK | 2020–Present
Architectural Visualiser | RIBA Part II
Various Studios | UK | 2012–2020
Music and performance
Founder/Bass Parasiite
Hard Rock/Metal Band | London, UK | 2018–Present
d_bunny from BunnyLand Fest
Dj/Producer | UK | 2012–2020
















